Sunday, April 27, 2008

全てはあの日から。

何を失っても、守ると決めた…全てはあの日から。
Nani wo ushinatte mo, mamoru to kime ta... Subete wa ano hi kara.
No matter what he stands to lose, he has decided to protect... It all began on that day.



Hmmm, our whole class wanted to play a MMORPG together, all thanks to Jian Shun's suggestion and idea. We spent a damn long time deciding what to play, and in the end, decided on Nostale.





But just when we have five people, Kenny, Qiyang, Jian Shun, Jurene and me, ugh, we realized that the maximum number of people we can have in a party is a miserable and pathetic little three. x_X How to play as a class when the five of us already have trouble playing together with each other? And so, we all quit Nostale and tried to find another game, but ugh, to no avail, after spending yet another long period of time deciding what game to play next.

*misses Survival Project, possibly the best game ever if you have got a lot of active friends*

Oh, I like the "SpaceTime" concept in Nostale though. It's like instance raids in World of Warcraft, and they have them all over the fields, with a lot of minimum levels. For example, there are SpaceTimes with minimum levels of 5, 8, 10, 12, 15, etc., etc., so most people can just team up together and play in one. In SpaceTime, you just run through a fixed dungeon (some are mazes with dead ends, others are straightforward paths), killing whatever monsters hop up in the way, pulling levers to unlock the way ahead, etc., and in the end, you get item rewards depending on how well you did (i.e. how many monsters killed, how many rooms explored). It is an excellent teamplay game aspect, reminding me of the Quest modes in Survival Project.

Very unfortunately, there is only a limit of three people in a party in Nostale. -___- Probably because the SpaceTimes would be extremely easy with more people. One thing they can do to improve it is to set is so that SpaceTimes become more difficult (i.e. more monsters, duh) with more players inside. Also, they should probably expand them a bit (i.e. make the area to explore bigger) in sacrifice of having less SpaceTimes, because currently the SpaceTimes we have are so small, Jian Shun repetitively went through them for the rewards. -.-



Finally, man, final-fucking-ly. Level 98 Firemaking, ya - ha -!!







Two screenshots because Beckham and Zinyx are two people who refuse to have their messages shown with each other's. o.O

Thanks a lot to Halo, Jimmy, Ozzie, Halcyon, Zinyx and Beckham for coming to see me get Level 98 Firemaking! :D Boo to Mackerel and Stimpy for refusing to come see me get Level 98 Firemaking. D: And so sorry to Tru for starting without him!! XP

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